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Steal a Superpower Stats Guide: Power, Health and Speed Explained

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Power, Health and speed are the three character stats in Steal a Superpower. Here's what each one means and how upgrades, trails and auras raise them.

Steal a Superpower tracks three stats on your character — Power, Health and speed — and it raises all three through the same three systems: upgrades, trails and auras. Anything else that looks like a stat boost, such as Power Potions, is a temporary effect layered on top of that base. This guide explains what each stat is, where the numbers show up on screen, and how the boosting systems plug into the game's loop of fighting, packs and cash.

Quick answer

Power, Health and speed are the three character stats in Steal a Superpower, and upgrades, trails and auras raise all three.

  • Power: the stat your fights depend on, tracked on the Top Power leaderboard.
  • Health: boosted by the same upgrades, trails and auras as Power.
  • speed: raised alongside Power and Health by the same three systems.
  • Power Potions: a temporary strength boost from codes that clears zones and boss fights in fewer tries — Luck Potions are about pack pulls, not fight strength.
Steal a Superpower art of a superpowered character firing red laser beams at rival players

What each stat means

Power is the stat your fights depend on. You raise it through upgrades, trails and auras, and it is tracked on the Top Power leaderboard, so the number you build is directly comparable against everyone else playing. If you want routes aimed at this stat specifically, the how to get more Power guide collects them.

Health is the second of the three stats. The game boosts it through the same upgrades, trails and auras as Power — the description of getting stronger names Power, Health and speed together as what those systems improve. The game boosts Health through the same upgrades, trails and auras as Power.

speed is the third stat, raised through the same upgrades, trails and auras. The game lists it right beside Power and Health when it describes what its upgrade systems boost, so the working takeaway is simple: all three of your stats are fed by the same three systems.

Your stats on screen in the starting area

A brand-new character shows the baseline values right on screen. Each element and what it displays:

Data table

Where on screen
Top bar
What it shows
A heart reading '100 / 100'
Where on screen
Bottom-left
What it shows
'0 Power' and 'Level 1' with a '0 / 100' progress bar
Where on screen
Bottom banner
What it shows
'Lift weights on your bench'
Where on screen
Icon menu, left
What it shows
Rebirth, Shop, Upgrades, Abilities and Worlds — the Upgrades icon leads into the game's main stat-raising system

These are the new-player defaults, so treat them as the floor your own numbers climb from as you train and buy upgrades.

Upgrades, trails and auras: the systems that raise stats

Upgrades, trails and auras are Steal a Superpower's upgrade systems, and the game describes them as one set that boosts your Power, Health and speed. They are where your stat growth comes from, with Power Potions covered below as the temporary extra on top. Each system has its own page if you want the details: the upgrades guide, the trails guide and the auras guide.

Power Potions: the temporary boost

Power Potions boost your strength, and you feel it in fights: zones and boss fights clear in fewer tries, which opens the next areas sooner and puts more loot chests within reach. They are temporary consumables rather than part of your standing stats, and redeemable codes are where free ones come from — the Codes page keeps the current list. One distinction saves confusion: Luck Potions raise the chance of pulling stronger cards from packs, so they are about pack pulls rather than fight strength. The potions guide sorts out the full set.

How stats fit the progression loop

Stats, fights and your base all feed each other. Lifting weights on your bench trains your strength, which lets you venture further out and defeat stronger foes — and defeating foes rewards Packs that open into new powers to equip. Boss fights sit at the edges of that loop, and clearing them in fewer tries is how the next areas open and their loot chests come within reach — exactly where higher Power, or a well-timed Power Potion, pays off. The zones guide and the combat guide break down the fighting side.

Your base funds the climb. Cards placed on holders keep producing cash even while you are out fighting, and that cash — together with your upgrades — is what you use to keep pace with tougher areas. The game tracks cash on its own Top Cash leaderboard, mirroring the Top Power board your Power feeds, but keep the two straight: cash is a resource alongside your stats, not one of the three. If income feels slow, the how to get cash guide covers the economy.

That is the whole picture in one pass: upgrades, trails and auras raise Power, Health and speed; Power Potions add temporary strength between upgrades; and base cash pays for the pace. To see these systems ordered into a route, the beginner guide and the noob to pro guide put them in sequence.