Steal a Superpower: How to Get Cash and What It's For
Cash comes from placing your cards on holders in your base, and holders keep earning while you fight. How to set up your first income, win more cash-earning cards from bosses and codes, and grow your Top Cash total in Steal a Superpower.
Almost everything about money in Steal a Superpower flows through your base. Cards placed on holders are the game's cash engine, fighting is how you win more cards for those holders, and your running total is tracked on the Top Cash leaderboard. This guide covers how earning actually works, the first steps to get income running, where new cash-earning cards come from, and what your cash total means.
Quick answer
Place your cards on holders in your base: they earn cash for you and keep producing even while you are out fighting. The fastest start is to open an ability pack, put your first cards on holders, then fight through the first zone while your income runs.
- Cards on holders earn cash for you automatically
- Income keeps flowing while you fight elsewhere
- Boss loot and redeemed codes both supply more packs, and every card you open can become another earner on a holder

How earning cash works
Everything about cash follows from one rule: cards placed on holders in your base earn cash for you, and holders do not pause while you are away. They keep producing even during fights, so your base acts as a background income source and earning happens alongside playing, not instead of it.
Each card you open has two possible jobs. You can equip it to use its superpower in combat, or put it in your base, where it generates cash. The cards you equip fight for you; the ones on holders earn for you. That makes every new card in your collection a small decision between power in your hands right now and income that keeps paying out on its own.
Cash is also a tracked stat in the game. Your total feeds the Top Cash leaderboard, so holder income is not just a private wallet number — the game ranks how much cash players have built up.
Your first cash setup
If you are starting out and have at least one pack to open, the intended first steps walk you straight into the earning loop:
- Open an ability pack to collect your first card and its power.
- Place your cards on holders so they start earning cash for you.
- Fight through the first zone and use your powers against enemies while your holders earn.
Notice the order: the base is set up before the fighting starts. That way your income is already running when combat begins, and it keeps going while you play.
Where more cash-earning cards come from
Holders only earn through the cards you put on them, so the real cash strategy is collecting more cards. Packs are the source of every card, and you get them two ways:
- Defeating bosses. Beating a boss opens the next area, and its loot chests and packs are carried home with you. The bosses guide covers these fights, and the boss loot page has more on what they drop.
- Redeeming codes. Codes also provide packs. The codes page keeps the current list, so it is worth a quick check before you play.
Every card that comes out of a pack can be equipped or placed in your base to generate cash. Seen that way, each boss you defeat is also a cash investment: its packs become cards, and its cards go on holders and raise your income from that point on.
The loop that grows your income
Earning cash and getting stronger feed each other in a loop:
How the cycle works
Fight and defeat bosses
Fighting through the zones and beating bosses opens the next area, and their loot chests and packs are carried home.
Open the packs into cards
Each card you receive can either be equipped or put into your base.
Place cards on holders
Cards on holders generate cash for you, even while you keep fighting.
Get stronger and push further
Leveling a card up unlocks its most powerful ability, and chaining kill streaks adds bonus multipliers and critical hits — both help you fight further and defeat more bosses.
Each deeper run brings home more packs, so the cycle repeats with more cards to place on holders and a higher steady income.
If you want to press on the combat side, the kill streaks and card leveling guides go deeper on the two levers that keep the loop moving.
What your cash is for
Cash works as your running wealth total. Holders add to it automatically while you play, and the game ranks those totals on the Top Cash leaderboard — so the leaderboards are where your earnings become visible to everyone. In practice, managing cash means managing income: deciding which cards go on holders and keeping the pack-winning loop running, because your total climbs as long as your holders keep producing.
Where earning fits in the rest of the game
Cash income is one thread of the wider progression. The base guide looks at the base itself in more detail, the beginner guide follows the full path from your first zone onward, and the stats guide covers the game's stats. Earning well is mostly a matter of getting the loop above running early — pack, holders, fight — and letting it keep paying out while you push deeper.
Related Guides
Base Income From Your Ability Cards
How your base turns placed cards into cash, including holders, what the game shows, and layout.
Bench Upgrades: Products and Prices
The bench upgrade catalog with products, prices, and what each training product improves.
What Upgrades Boost and What to Buy
Every purchasable upgrade, the stat it boosts, and which purchases pay off earliest.
Packs Guide: Sources and What's Inside
Where each ability pack comes from, what cards it can contain, and which packs are worth your cash.