Steal a Superpower Combat Guide: How to Fight Ordinary Enemies With Your Cards
How to fight ordinary enemies in Steal a Superpower: take your superpower cards into the zones, smash enemies with each card's own moves, chain kill streaks for bonus multipliers and critical hits, and level up cards to unlock their most powerful ability.
Quick answer
Take the superpower cards you have collected into the zones and smash the ordinary enemies in your path with each card's moves.
- Cards come from ability packs, and every card has its own set of moves.
- Zones are the fighting areas you move through by smashing enemies with your powers.
- Place cards on holders before you fight so they earn cash while you are out fighting.
- Chain kill streaks for bonus multipliers and critical hits, and level up cards to unlock their most powerful ability.

How fighting works in Steal a Superpower
Your weapons in Steal a Superpower are the superpower cards you have collected from ability packs. Each card comes with its own set of moves, and those moves are what you actually use against enemies in a fight. The powers you can collect include lightning, fire, frost, gravity, time, shadow and gold, among others — the all superpowers list shows what is out there, and the packs guide covers how collecting works.
Ordinary enemies are found in the zones. Zones are the fighting areas you move through by smashing enemies with your powers, so fighting and progressing are the same activity: clear the enemies in front of you and you advance. The fights are deliberately chaotic, too — the world breaks apart around you as you fight. The zones guide goes deeper into how the zones are structured.
Your first zone, step by step
The early game lays the combat loop out in three steps:
- Place your cards on holders so they start earning cash for you.
- Fight through the first zone and use your powers against enemies.
- Level up a card to unlock its most powerful ability.
The order is worth following. Placing cards on holders first means your income is already running when you step into the zone — cards on base holders keep earning cash even while you are out fighting, so step one keeps paying through steps two and three. Clearing the first zone with your card's moves is your first real combat test, and leveling a card afterward unlocks its most powerful ability for the fights ahead. The base guide explains holders in more detail, and the card leveling guide covers step three.
Ways to hit harder in every fight
Once the basic loop is running, the game layers several bonuses on top of your card's base moves:
Tips
Chain kill streaks
Keep chaining kills together during a fight — kill streaks grant bonus multipliers and critical hits.
Level up your cards
Every card has its own set of moves, and leveling a card up unlocks its most powerful ability.
Buy upgrades, trails and auras
They boost your Power, Health and speed, which supports fighting through the zones.
Use Power Potions
Power Potions boost your strength so you clear zones and boss fights with fewer tries. Free codes are one way to get them.
Kill streaks have their own guide if you want to chase those multipliers and critical hits more deliberately, and the upgrades guide covers the Power, Health and speed boosts. For Power Potions, the potions guide has the details — and since potions are among the rewards free codes can hand out, the Codes page keeps the current list without you having to hunt for it.
Your base pays you while you fight
One part of the loop is easy to overlook: fighting never pauses your income. As long as your cards are sitting on base holders, they keep earning cash while you are out in the zones. That steady income is what keeps you able to afford the upgrades, trails and auras that raise your Power, Health and speed, which is exactly why placing cards on holders comes before fighting in the early-game sequence. If you want to grow that income further, the how to get cash guide walks through your options.
From ordinary enemies to bosses
Ordinary enemies make up every zone you move through, so the same routine — holders earning, powers smashing, cards leveling — carries you forward as you take on later areas. Once the zones start feeling routine, boss fights are what the game builds toward: Power Potions help you clear zones and boss fights with fewer tries, so the potion advice above serves both sides of combat. When you are ready for that challenge, the bosses guide covers the boss side of the game.
Related Guides
Dominus Bosses, Loot and the Final Boss
How every Dominus boss fight works, what each drops, and what it takes to reach the final boss.
Zones and Unlocking the Next Area
What each zone is for, how zone progress gates the map, and the way to unlock the next area.
Base Income From Your Ability Cards
How your base turns placed cards into cash, including holders, what the game shows, and layout.
Card Moves and Unlocking Abilities
What each card's moves do in a fight and how a card's most powerful ability gets unlocked.